Today, the 1st Second Chance School of Domokos faces a slew of physical and practical challenges, owing primarily to its function and placement within a male prison. Adult education is a complex and challenging form of education. Furthermore, when education is provided within prison premises, the effort should be increased, and this task differs in various ways. Teachers at an adult prison school should encourage and motivate their students in any feasible way. As a result, our school strives to be a digital school with concrete and well-defined standards. All these challenges and the effort put forth in the learning process, should be supported by education and training for our incarcerated learners in topics and trends that are crucial to achieving their respective goals, strengthening their skills and abilities, and providing them with concrete useful material in subjects pertaining to the new digital era.
The ASSIST project directly addresses the need for incarcerated learners of the Second Chance School of Domokos to acquire practical skills and digital competences in order to strengthen their personal expertise in digital transformation and obtain concrete basic programming skills. More precisely this project will promote the following concrete objectives:

  • Increase access to digital tools and technologies for incarcerated people
  • Promote and sustain digital readiness inside a prison school with limited web access .
  • Reduce barriers posed to prisoners regarding digital knowledge and skills .
  • Build sustainable digital material (multimedia lessons) that could be used by other incarcerated people in other prison facilities.
  • Implement a digital toolkit with distinct lessons directly addressed to imprisoned people .
  • Strengthen prisoners' ability to understand basic computing and programming skills
  • Enhance prisoners' competences by acquiring basic programming skills and introduce them to a new (digital) pathway .
  • Strengthen instructors' knowledge of adult learning pedagogy subjects
  • Increase successful acquisition of basic programming skills by a minority group (i.e. incarcerated people)
  • Facilitate a digital culture inside prison facilities